Skyrim: Home of the Nords Changelog

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build 21.01a [January 2021]
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General Notes:
     A number of assets and scripts have been modified since the previous release.  We've tried to maintain compatibility with saves from version 21.01.  Please see the Readme for instructions on how to update your save file if you're not using OpenMW.

Sky_Main:
     Exterior: Fixed a few floating and caspering rocks across the Druadach Highlands
     Exterior: Fixed floating fence in "Tro-Tuktura Pass"
     Exterior: Fixed floating rock near Merduibh
     Exterior: Moved Rust Russula out of rock and fixed floating tower near entrance to Dragonstar West
     Exterior: Replaced floating leveled fish spawn near Wilbur's House with leveled birds spawn
     Interior "Angturiel, Skyanchor Halls": Added more higher level creatures
     Interior "Braignainesaide, Marbaildomuin": Replaced accented character in cell name and covered up some spaces where player could see into void
     Interior "Briagmar Mine": Unchecked "illegal to sleep here"
     Interior "Briagmar Mine": Deleted Sky_qRe_KWFG03_Marker
     Interior "Dragonstar East, Castle Dragonstar, Throne Room": Raised a wooden crossbeam above a staircase leading down that was preventing tall characters from moving
     Interior "Dragonstar West, Ra'Habi Company Hall": Added ownership to over 70 items/containers
     Interior "Dragonstar West, Tamisa: Clothier": Moved incense position on counter so player won't be blocked from interacting with Tamisa
     Interior "Dragonstar West, Temple of Diagna": Moved candle that was bleeding into skull pile
     Interior "Karthwasten Caves, Sur-Rata Caverns": Players no longer need to progress through KW TG to access this interior
     Interior "Taurus Hall Legion Fort, Interior": Corrected ownership for a number of items
     Interior "Vars Tharnil, Emerald Council": Fixed floaters
     Quest BAI01: Fixed typo in journal entry 10; fixed problem where quest would loop after completion
     Quest BM: Moved Bailcnoss-Merduibh quest-progressing Greeting 5s to Greeting 1 to avoid potential issue with disease greetings
     Quest BM: Fixed a dialogue loop in "apprentice's murder"
     Quest BM03/BM04: Fixed checks in "components for a ritual" entry that failed if player had more than one ingredient
     Quest DSE02: Increased reward's charge from 0 to 20
     Quest DSE03: Modified dialogue choice filters in "accuse poisoner" entries; removed the script commands that added negative quantities of beer after finishing quest since they broke the dialogue results; gave Ildgar restocking beer by default
     Quest DSE03: Reversed filter conditions for Lovir Raven-Call's post-quest and dead-Ildgar entries
     Quest DSE04: Fixed if/elseif check in Sky_qRe_DSE_Ar_Handler_sc that blocked fights with Arena NPCs if player finished DSMG03
     Quest DSE04: Fixed incorrect dialogue condition check which was blocking last arena fight with Skeigr the Swift
     Quest DSTG02: Doors with a lock level of 0 will appear as unlocked, but are actually locked and impossible to unlock. Fixed this issue ("Dragonstar West, Warehouse" doors) by adding new unlocked door reference and script, disabling it when quest starts, and enabling existing DSTG02 doors with updated lock level (0 to 60) and modified script
     Quest DSTG02: There's a chance that the player won't enter the DSW Warehouse and thus won't load Drazar so he'd unable to be moved to the Dragon Fountain Inn; fixed this by creating unique, disabled copies of Drazar and J'Rizar in the Inn
     Quest DSW02: Renamed "Sharga gro-Bekh" to "Sharga gra-Bekh" and updated journal entries
     Quest HA1: Modified NPC's scripts so the entire cultist group only attack immediately if you use Rilor's method; otherwise, attacking one of them now only sets the entire groups's Fight values to 100 instead of StartCombat'ing
     Quest KG2: Moved quest-progressing entries from Greeting 5 to Greeting 1 so they won't be blocked by diseased greetings
     Quest KG2: Player can now properly accept/reject Barjorg's plan after saying they'll think about it
     Quest KG2: Fixed various scripts that were slightly bloated and broke corpse-looting at times
     Quest KG4: Killing Thane Gorvrda now properly stops the ambush script
     Quest KW_B05: Bounty target is now enabled by default at start of game
     Quest KW_B10: KW TG progression requirement removed
     Quest KW08: Added missing "Finished" flags to last journal states
     Quest KWMG02: Removed disposition requirement for Caotir to teach the quest spell
     Quest KWMG05: Reworked dialogue trees to stop some looping and fix some edge cases
     Quest KWMG06: Modified dialogue filters to better account for decisions made in KWMG05
     Quest KWMG06: Added script to initially disable Uthore, a miner in Ruari
     Quest KWTG00: Added new KW TG quest which is only given if the player captured KW Bounty 2 before trying to join the Karthwasten Thieves Guild (attempts to reconcile some edge cases)
     Quest KWTG: Removed Skyrim TG expulsion resulting from a failed KW TG quest; the player is now only blocked from progressing in the KW TG
     Quest KWTG: Overhauled trespass crime mechanics in KW TG quests and added some voice lines
     Quest KWTG: Overhauled quests to enable most quest items in the world by default before the quests are taken (to be more like vanilla); a few quest items are still disabled for mechanical reasons
     Quest KWTG: Overhauled quests, mostly TG07, now that the Sogat Dur-Gada cell is no longer quest-gated and the cell can be killed prior to or during the KW TG chain
     Quest LH01: Adjusted filters so dialogue doesn't start until end of KWMG06
     Quest MAI02/MAI03: Lisva now has inventory to barter and properly gives a discount if she's reunited with Conall
     Quest NAR02: Replaced "wormmouth hides" in NAR02 journal entry 103 with "carved goatskin drum"
     General: Changed "Morrowind lore" to "Skyrim lore" in "my trade" entry for class T_Sky_Bookseller
     General: Added SHOTN-filtered Greeting 0 entry overrides to block Morrowind writs from being turned into SHOTN guards
     General: Gave Cypriana (Taurus Hall Legion Fort) the vanilla "Mara" entry since she's an Imperial
     General: Added "Nord" race filter to Nord-specific religious dialogue
     General: Gave Gorelius (Dragonstar, Census & Excise Office) a 33% chance to say "Your papers, please."
     General: Replaced "%Player" with "%PCName" in Gorelius' "diplomatic mission" entry
     General: Moved Sky_qRe_DSW04_Rhalan's "let me go" entries to "go free" and deleted the "let me go" topic to stop issues with vanilla slave dialogue
     General: Nistamal in Karthwasten's Guild of Mages now sells spells and performs spellmaking
     General: Removed Dunmer-specific and inappropriate spells from a number of NPCs
     General: Checked "Illegal to sleep here" for the Reachman settlements
     General: Adjusted various idle animations
     General: Optimized a number of scripts from earlier releases
     General: Fixed various dialogue entries

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build 21.01 [January 2021]
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General Notes:
     A number of assets and scripts have been deleted, modified, or replaced with Tamriel_Data resources since the previous release. Please see the Readme for instructions on how to update your save file.

Sky_Main:
     Added 111 new exterior cells and 140 new interior cells including Dragonstar East, Dragonstar West, Taurus Hall Legion Fort, Mairager, Bailcnoss, Merduibh, Angturiel, and numerous cells on the northern and eastern borders of the previous Sky_Main release
     Added 62 new quests
     Added a Mages Guild hall to Karthwasten, moved Selenya to Dragonstar
     Added new creatures to the Reach: Snowrays, iron toads, kobolds, deer, elk, squirrels
     Added missing dialogue
     Gave the ruined villages of the Reach named exterior cells
     Fixed guards having odd voice greetings
     More interior NPCs will now report your crimes as intended
     Replaced "Roasted"/"Cooked" variants of ingredients with their basic vanilla/TR equivalents
     Fixed repeatable reward bug in Bathmvall Barrow quest
     Fixed the doors in "Mirilstern, Fundamentum" going to reversed locations
     Fixed all Direnni Registers book scripts; they now shouldn't have any pickup/placement problems in vanilla and OpenMW; will now appear before starting the associated quest
     Fixed problems with Frinad's chest in KW FG
     Optimized mercenary Rismund's scripts and added separate global script to handle his return to Droopy Mare
     Fixed repeatable reward bug in Bathmvall Barrow quest
     Fixed potential problems in Kerlingoff Mine quest by adding workaround and more dialogue checks
     Fixed Corelyn's script (KW Thieves Guild)
     Assorted script fixes and optimizations
     Assorted asset optimizations
     Assorted dialogue fixes (grammar, spelling)

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build 20.01 [January 18, 2020]
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Sky_Main:
     Moved Jurid Fast-Travel out of Ebonheart's Skyrim Mission and onto the Ebonheart docks
     Added a new shipmaster to the Karthwasten docks who can take the player back to Ebonheart (removed the destination from Haldine)
     Added three exterior cells at the northern border of the current release area to complete a previously disconnected road leading to Dragonstar, the focus of our next release
     Added new voice lines that omit "outlander", "guar", "slave", etc. (vanilla lines still fire for vanilla NPCs)
     Fixed one of the Ruby Drake's doors
     Fixed two pieces of armor that didn't display correctly on the player
     Replaced the two minute bird sounds with smaller clips of random delay. They shouldn't persist into caves and other interiors anymore
     Fixed unusual script expression error in a local script on an activator in a barrow
     Fixed the 0-condition weapons, armors, and tools for sale in Karthwasten
     Adjusted the mercantile levels of the traders in Karthwasten
     Fixed the "Lost Sister" quest
     Revamped the Karthwasten Bazaar
     New NPC Deran in KW Fighters Guild sells equipment and provides repairs
     Lowered the stats of enemies in two KW Fighters Guild quests
     Changed the way some OnDeath checks were being handled in multiple quests
     Updated trolls to new Tamriel_Data cave troll model/sound
     Renamed Haimtir's "House of Gods" to "Great Hallowhall"
     Fixed the script that controls the Direnni doors in Mirilstern (should work in both vanilla and OpenMW)
     Two hidden doors in or around Karthwasten now require another form of activation... (doesn't currently work in OpenMW)
     Added many Reachman-specific dialogue entries to Karthwasten to help distinguish those NPCs
     Added more entries to the "little advice" and "little secret" topics, among others
     Added more Nord religious dialogue entries
     Added missing diseased greetings for Reachmen
     Replaced a Reachman witch with a new Hagraven creature, added another Hagraven somewhere else...
     Overhauled the greeting system to be more like vanilla (high chance of city greetings & low chance of generic fallbacks)
     Stopped some creatures from continuously walking into stable walls
     Some balance passes here and there for unique weapons and armor
     Laid the foundation for the Dragonstar release and the beginning of the Reach's main quest...

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build 19.03 [March 17, 2019]
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Sky_Main:
     Added more goods to many Karthgad and Karthwasten traders
     Moved some outdoor stands in Karthwasten to interior cells to improve FPS
     Added unique greetings for all traders in the Reach
     Added unique dialogue for a number of appropriate vanilla topics
     Added more "background" entries
     Added Rismund, a recruitable mercenary, to the Droopy Mare Tavern
     Added "price on your head" dialogue and mechanics for KW TG
     Added rank requirements to appropriate TG and FG quests to prompt the user to advance
     Added player reputation point rewards to 5 more quests
     Fixed unintended Thieves Guild "advancement" shortcut
     Changed Aladoer's book in the Thieves Guild quest to be more appropriate for his background
     Capturing Dovica (for her bounty) before joining the TG no longer creates a blocker
     The vault door in the Karthwasten Thieves Guild quest now disables properly
     Fixed NPC Uldar Ember-Seeker for her bounty quest
     Fixed Sogat Dur-Gada NPCs in their bounty quest
     Each Direnni Register will now appear as a separate "quest" in the journal
     Added two missing journal index 0 (Quest Name) entries for the quest Divided Loyalties
     Replaced nearly all to-be-deprecated books
     Replaced all Dunmer furniture statics used in Sky_Main
     Added blessing mechanics to NPC Unahon and shrine door in Haimtir, House of Gods
     Added creatures to Vorngond Cavern
     Made Haimtir NPC Aynoc a trader and trainer
     Made Haimtir NPCs Qa'darri and Dralen trainers
     Made Uramok Camp NPC Azob a trader
     Made some NPCs in Karthwasten, Hall of the Boar Snout Clan trainers
     Checked "illegal to sleep" for Haimtir exterior cell
     Removed placeholder Direnni books
     Added unique diseased greetings for Reachmen
     Fixed diseased greetings that fire for many SHOTN NPCs
     Fixed incorrect Alarm values for some NPCs
     Guards now have a Flee chance of 0 like every vanilla guard
     Fixed instances of NPCs having vanilla classes
     Updated a number of dialogue entries to filter correctly and/or by vanilla mechanics
     Removed unused objects
     Updated ownership of a number of objects
     Fixed some bleeding and floating objects
     Consolidated a number of unique leveled lists into Tamriel_Data equivalents
     Updated Reachman dialogue
     Fixed a number of typos in dialogue entries and topic names

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build 18.12 [December 24, 2018]
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Sky_Main:
     A part of the Reach, focused on the city of Karthwasten is now feature complete and out of beta.
     An incomplete part of the landmass in the previous release has been removed but will return completed in the Dragonstar release.
     More landmass has been added in the southeast part of the release area.

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build 17.05 [May 1, 2017]
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Sky_Main:
     A part of the Reach, focused on the city of Karthwasten is released as an unfinished beta, with very few quests.